ICM-Media-2022

Syllabus for
ITP Foundation Course Introduction to Computational Media: Media




Week 9

9-1


Group Project - Pixel


Requirement
Create and/or manipulate an image or video at the pixel level.
The image should change over the course of the minute. Demo your experience in class:
Use the p5 editor's fullscreen link to show your project fullscreenUse createCanvas(windowWidth, windowHeight);
Position and size screen elements in relation to the canvas width and height.If your image is not big enough to fill the entire screen, be mindful about the color you select for the canvas.



1-3 words to describe the image.

DonXu: Gradient, Noise, Modernism
Lan: Mist, Distance, Lost

Video Version





In this project, I worked with DongXu. At first, I thought about whether we could only control color to affect our sense of distance in a picture. And a work came to my mind, which is called "State of mind," made by a Taiwan artist, Ya-Lun Tao.


https://reurl.cc/m9AMNY



When I experienced this work in the museum, I found that the corner and the light significantly affect how we understand space. If we couldn't find a corner, it made me feel like we were getting into an endless room.

So I shared this experience with DongXu. At the same time, this work made me consider whether color can also play a vital role in understanding space. So we searched the high saturation space picture and found James Turrell's work.

https://westgreen.com/portfolio-items/gagosian-james-turrell/
His personal website: https://jamesturrell.com/work/type/


At first, we tried to make a bouncing variable; adding it to the RGB tunnel can change every pixel's color. We experimented with different pictures of his work and found the image with clear edges of blue and magenta worked well. The main reason is that we controlled the RGB, which affected the different areas in this picture significantly.


After this, we are also curious about the effect of adding some random or noise to this project. Will it create other feelings? So we also have some sketches that look like this. We only kept the red and alpha tunnel, adding some random to generate the noise, which made the space scary.


At last, we combined the noise and the first version to demo our experiment.