Week 2

2-1


Part 1: Decode



There are five tasks for us to predict and modify to get different effects.
I did these two parts and put all the code in one code snippet!




2-2




  • Part 2: Re/Code


    1. This assignment explores introduces unpredictability into our programs by coding procedural drawing rule sets with random functions. Invent your own rules and create a system that as Tyler Hobbs mentions in his talk, Code goes in, Art comes out, “balance[s] randomness and structure so the outcome is unpredictable and surprising but [has] a type of order that we still understand.” Challenge yourself to create something that is distinctive from the examples.

    2. Can you combine aspects of the above for an unexpected design? Can you apply unpredictability using random() or noise() (or both!) to color (stroke, fill), size, stroke weight, rotation, using different types of shapes or curves, vertices of custom shapes, position, speed, etc.? Can you animate your sketch or make responsive/interactive? What functions and techniques can you continue to practice from the previous week’s exercises?

    3. Possible inspiration
      ・Featured artists in the Class Slides
      Tips to Improve your Generative Artwork and Working with Color in Generative Art by Tyler Hobbs




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